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Quest for infamy woman
Quest for infamy woman













quest for infamy woman

Their leader, Voleris, informs you that the city is closed, after which you’re afforded the opportunity to not-so subtly imply that you’d like disrobe the crimson-haired vixen.Īttempt to interact with Voleris after your conversation and a tragic line of text appears: “there’s nothing you would like more than to touch her”. Standing sentry outside Tyr is a legion of scantily clad females, adorned in metallic underwear.

quest for infamy woman

What is harder to turn a blind eye to, however, is the equally primitive and archaic portrayal of women.Īt some point in the story, you‘ll chance upon the white-walled city of Tyr – a fortress resembling those that Daenerys Targaryen stormed in the third season of Game of Thrones. Frankly, it’s as unengaging as it gets.Īs an adventure game that places a premium on its narrative, you might be able to look past Infamy’s primitive combat. A three-second timer for each move tries to engender some tension but really there isn’t any. With fights taking place on a 2D plane, there appears to be no discernible difference between the modes of attack, as you randomly input commands to down a motionless enemy. Should you choose to befriend Kurdt – the stereotypical beefy bruiser – then your skillset will be flavoured accordingly, with an emphasis on melee attacks.īrigand’s have five combat options at their disposal: hack, slash, stab, block and heal. This lack of care filters through into the combat, which is dictated partly by the class path (Brigand, Rogue or Sorcerer) you elect to go down – which is, in turn, determined by which mentor you decide to work under. Consequently, it’s quite easy to inadvertently click out of the game window and onto your computer desktop, and conversely, quite difficult to coerce Roehm into navigating the world.Ĭombat in Infamy is as tedious as it looks Dragging your protagonist to the periphery of each screen allows you to transition to the next area. Moving from one section of the map to the next is equally as fiddly. It’s an utterly counter-intuitive system that makes simply talking to an NPC an arduous task.

quest for infamy woman

In the name of fidelity, Infamy adopts a tiered control system (akin to Quest for Glory’s) whereby you use the mouse scroller to swap between walk, interact, talk, observe and item functions – instead of tying these actions to a singular mouse click. The voice acting, however, plays second fiddle to the controls as the most irritating feature you’ll encounter early on. No doubt that’s intended as part of the charm – with the dodgy approximations of particular accents reinforcing the caricatures they portray – yet their grating nature makes it difficult not to reach for the mute button. Within the walls of Volksville reside a colourful cast of characters who are afflicted by some truly dreadful voices. Hitching a ride on the back of a local farmer’s cart, you navigate your way to Volksville and the beginning of your quest. This comical tone is established from the prologue, where you’re caught in a coital state by your lover’s father and forced to leap out the window to evade capture. While Roehm might be a little rough around the edges, Infamy is a whimsical adventure, laced with Monty Python-esque humour. It’s very much a picaresque narrative, reversing the polarity of your typical hero by straying away from the traditional paragon of virtue archetype. Running away from a disreputable past, Roehm chances upon the town of Volksville – the base of operations throughout your adventure. Infamy spins the yarn of Mister Roehm, a raffish, hirsute man with a penchant for semi-humourous wisecracks. Infamy’s hand-drawn style looks quite charming at times Unless you’re a staunch adherent of this period of gaming, these shortcomings are likely to invite some frustration along the way. As such, you’re presented with an authentic experience but one that bears all the imperfections that have since been ironed out or bettered as the genre has evolved.

QUEST FOR INFAMY WOMAN SERIES

Quest for Infamy sticks resolutely to a blueprint established by Sierra’s classic Quest for Glory series which saw release during the home console period of gaming. While they’ve achieved their objective in many respects, the puerile undertones – particularly with regards to Infamy’s portrayal of women – detract heavily from their overall vision. Infamous Quests – the brains behind Quest for Infamy – set out on their journey with a noble goal: to craft a title informed by their favourite experiences of yesteryear, a spiritual successor to the old school adventure games of the late 80s/90s.















Quest for infamy woman